Splunk .conf18 data-stream texture

Case Study / Splunk .conf18

Gitty Up, Buttercup.

The first digital build of Splunk's beloved mascot — a green-screen ride experience on the show floor, extended onto the general session screens.

Executive Producer — Jill Honig, Awesome Girl Productions

Walt Disney World Dolphin, Orlando · October 2–4, 2018

View the full case study (PDF) →

01 / The Ask

A mascot the community owns.

Buttercup the Pony has been Splunk's community mascot since 2013 — a character the .conf crowd knows by name and treats as its own. She existed as a plush pony, stickers, and lore. She had never been animated.

For .conf18, Splunk wanted attendees to ride her. The activation: Ride Buttercup, a green-screen video-capture experience with social share on the 5th floor of the Dolphin. That meant creating the first digital version of the mascot — designed, colored, and animated from scratch — and getting it approved by the people who love her most.

Plush Buttercup mascot in a top hat and Splunk vest Plush Buttercup mascot, full body reference

The mascot IRL — plush Buttercup, reference for the first digital build

My Role — Executive Producer

  • Sole production lead, through Awesome Girl Productions
  • Owned the shared deliverables tracker — every asset, date, and owner
  • Directed the character build through its four approval gates, sketch to animation
  • Directed development of the Unity registration app, attendant app, and substitution pipeline
  • Drove release, GDPR, and email copy to sign-off; data wiped after every session
  • Ran load-in, three show days, and load-out with two temps — and carried the character onto the general session screens

The Scope

  • First-ever digital character design + animation
  • Unity iPad registration app + PC attendant app
  • 10×10 green-screen set, ride bench + props
  • Background substitution, 80" LCD loop, email delivery
  • QR conference points + GDPR-reviewed data handling

02 / The Experience

Register. Saddle up. Ride. Share.

1

Register

iPad kiosk running a custom Unity app captures attendee info, serves the release, and issues a QR code for conference points.

2

Saddle up

A green bench inside a 10×10 green-screen set, with a props table of cowboy hats, mustaches, and glasses.

3

Ride

Webcam capture swaps the green for a fast-looping cartoon landscape and the bench for the galloping digital Buttercup.

4

Share

The processed GIF is framed, pushed to an 80" LCD loop on the floor, and emailed to the attendee to post.

Welcome screen of the Ride Buttercup registration app

User UI — welcome

Release, GDPR consent and signup screen

Release + GDPR + signup

Attendant app showing an attendee composited onto the galloping digital Buttercup

Attendant app — recording

QR code screen for collecting Buttercup conference points

QR — Buttercup points

03 / The Constraint

The constraint was the character.

Two risks on one calendar. Creatively: a first-ever digitization of a fan-owned mascot, where getting her wrong reads instantly as off-brand. Operationally: an immovable load-in — final animation due September 26, team on a plane the 27th.

Sep 12
Rough character + background to client
Sep 14
Feedback due — 48-hour window
Sep 17
Color options A–C decided by 11am PT
Sep 18
Background feedback — 24-hour turns
Sep 26
Final animation delivered
Sep 27–29
Fly to Orlando; load-in; doors Oct 2
Buttercup colour palette options — original versus options A, B and C

The Sept 17 color gate — original vs options A / B / C

This is what approval-sized looks like. One artifact, three options, one named decision-maker, one deadline — color chosen by 11am PT Monday, background out the same day, feedback by the 18th. Every review window was scheduled in advance, in writing, because the calendar had no room to absorb a single open loop.

04 / How It Got Made

Small gates, one tracker, no reveals.

1

One tracker, two companies

A single shared deliverables sheet carried every asset — send date, feedback-by date, status, owner — across both companies. Ambiguity about who owed what disappeared into one document.

2

The character shipped in approval-sized pieces

Rough sketch, background, color, then animation — four gates instead of one big reveal. A beloved mascot gets judged instantly; small gates made every judgment recoverable.

3

Tech de-risked in parallel

The Unity registration app, PC attendant app, and background substitution were built alongside the character — live and post-process substitution both prototyped, so the show had a fallback either way.

4

Data handled like a grown-up

GDPR-reviewed release copy at registration, purpose-limited storage, records wiped once each session completed — privacy as a deliverable with a date, not an afterthought.

Concept render of the green-screen set — screen, bench, camera and attendant station

Concept render — green-screen set, 5th floor Dolphin

Floor plan of the activation showing bench, webcam, prop table and attendant station

Floor plan — bench, webcam, prop table, attendant station

05 / Beyond the Booth

One character, two jobs.

Once the character cleared approval, the digital Buttercup didn't stay in the booth. The build was extended into the general session walk-in and walk-out content — so the first digital Buttercup debuted twice: with riders on the 5th floor, and on the keynote screens in front of the full .conf18 audience as they entered and left every session. One approved character asset, amortized across the two highest-visibility surfaces at the conference.

Walk-in loop — attendees riding Buttercup on the booth screen

Walk-in loop

General session keynote screen — a rider on the galloping digital Buttercup

General session — keynote screen

Walk-out loop onsite — Ride Buttercup screen with an attendee

Walk-out loop — onsite

06 / The Outcome

Approved, animated, and on every screen that mattered.

The activation ran full conference hours, October 2–4. Attendees registered, saddled up, and left with a shareable GIF of themselves riding Buttercup — in their inbox before they left the floor, hashtagged #buttercupFTW. The character held up in front of the audience that judges her hardest: the Splunk community.

And the build set a precedent. Once Buttercup existed digitally, she kept evolving — by .conf19 she was a full CGI AR character attendees could become. (See: the Splunk .conf19 AR Filters case study.)

The Takeaway

Digitizing a beloved mascot for the first time is not an animation problem. It's an approvals problem.

Break the character into small, gated increments — sketch, background, color, motion — and schedule every feedback window before the work starts. Protect the gates, and the immovable deadline takes care of itself.